

At the top, you only had a small ledge (perhaps two people-wide at best) and a rickety steel gaurdrail that seemed like it would give if you leaned on it. I'm not sure how high it was, but it was probably only 80 feet - give or take. When I was a little kid, we went to Astoria and climbed the spiral staircase inside of the Candlestick. Half-Life 2 is the first game where it actually hit me in a more tangible way. In these games, you have to be very careful because one short keypress could be just a bit too hard and you can misjudge and vwoop! there you go - off the structure and dead.īut with those games in the past, I never had an "oh my god" reaction to it. In real life, I can easily judge by my surroundings - as well as my feet - how close to the edge I am. I hate them because, unlike in real life, it's hard to tell how close to falling off and dying you are. Games like Quake 3 Arena with the space levels and Unreal Tournament 2004's skyscraper map have been the least of my favorites. It's usually not to the point where it makes me react physically, though.

I normally hate games that take place in high structures that you can fall off of.
